Your character, a droid mechanic, has drawn the ire of the local Guavian Death Gang. It takes place in the wilds of Batuu, the setting of Lucasfilm’s Galaxy’s Edge attraction at Disneyland and Disney World. Where Vader Immortal was an interactive cinematic roller coaster (and not in a bad way), Galaxy’s Edge is more open. Galaxy’s Edge was developed by Lucasfilm effects studio ILMxLAB, creator of the Oculus Quest launch title Vader Immortal. And the new virtual reality game Star Wars: Tales from the Galaxy’s Edge comes surprisingly close to offering a compromise - or it would, if there were more of it. But while I appreciate my freed-up nights and weekends, I miss the specific cadence of open-world action games: that distinctive combination of pitched fights and methodical, low-stakes scavenging. Titles like Watch Dogs: Legion and Ghost of Tsushima, with their huge maps and endless quest lists, feel like part-time jobs. I’ve avoided many of 2020’s big games because they’re simply too big.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |